Large City: Tmevifùgíhg Gíhm

Tmevifùgíhg Gíhm

Tmevifùgíhg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceZåkräf Region
RegionYa Wìmèkhì Woods
Founded1175
Community LeaderLord Trreggu
Area207 km2 (82 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2114 m (6935 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population48910
Population Density236 people per km2 (596 people per mi2)
Town AuraInvocation
Naming
Native nameTmevifùgíhg Gíhm
PronunciationTmevi /ˈfʊgɪ̞g/
Direct Translation[drugstore] [defense]
Translation[Not Yet Translated]

Tmevifùgíhg Gíhm (Tmevi /ˈfʊgɪ̞g/ [drugstore] [defense]) is a subtropical Large City located in the Zåkräf Region of the Tetburland.

The name Tmevifùgíhg Gíhm is derived from the Sylvin language, as Tmevifùgíhg Gíhm was founded by Tshêm, who was culturaly Tauran.

Climate

Tmevifùgíhg Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tmevifùgíhg Gíhm receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Tmevifùgíhg Gíhm covers an area of nearly 207 km2 (82 mi2), and an average elevation of 2114 m (6935 ft) above sea level.

Overview

Tmevifùgíhg Gíhm was founded durring the late 13th century in spring of the year 1175, by Tshêm. The establishment of Tmevifùgíhg Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshêm struck deals with nearby nations and communities to establish Tmevifùgíhg Gíhm as a prison colony.

Tmevifùgíhg Gíhm was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Tmevifùgíhg Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tmevifùgíhg Gíhm is is constructed arround a series of crampt paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tmevifùgíhg Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Something in your gut tells you that you may be unwelcome in Tmevifùgíhg Gíhm. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Tmevifùgíhg Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tmevifùgíhg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmevifùgíhg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmevifùgíhg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmevifùgíhg Gíhm's parks.

Tmevifùgíhg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmevifùgíhg Gíhm.

Tmevifùgíhg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmevifùgíhg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmevifùgíhg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tmevifùgíhg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tmevifùgíhg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmevifùgíhg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmevifùgíhg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmevifùgíhg Gíhm's public wards, blessings, and other arcane systems.

Tmevifùgíhg Gíhm has an Scientific Academy which provides higher education in the natural sciences.

Tmevifùgíhg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmevifùgíhg Gíhm's grid is powered by hydrogalvanic generators.

Tmevifùgíhg Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tmevifùgíhg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Tmevifùgíhg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tmevifùgíhg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmevifùgíhg Gíhm's natural decorations nor waterways.

Tmevifùgíhg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmevifùgíhg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmevifùgíhg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tmevifùgíhg Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Tmevifùgíhg Gíhm hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Tmevifùgíhg Gíhm's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, winter is long in Tmevifùgíhg Gíhm.

The Mercane near Tmevifùgíhg Gíhm are known to be a mutant strain of the creature.

Tmevifùgíhg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Enchantment energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 98
  • Farmers: 139
  • Farm Laborer: 257
  • Hunters: 152
  • Milk Maids: 128
  • Ranchers: 64
  • Ranch Hands: 123
  • Shepherds: 128
    • Farmland: 198085 m2
    • Cattle and Similar Creatures: 12227
    • Poultry: 146730
    • Swine: 9782
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4891

Craftsmen

  • Arms and Toolmakers: 97
  • Blacksmiths: 108
  • Bookbinders: 61
  • Buckle-makers: 67
  • Cabinetmakers: 116
  • Candlemakers: 168
  • Carpenters: 155
  • Clothmakers: 139
  • Coach and Harness Makers: 52
  • Coopers: 119
  • Copper, Brass, Tin, Zinc, and Lead Workers: 69
  • Copyists: 47
  • Cutlers: 40
  • Fabricworkers: 113
  • Farrier: 250
  • Furriers: 32
  • Glassworkers: 174
  • Gunsmiths: 107
  • Harness-Makers: 47
  • Hatters: 94
  • Hosiery Workers: 36
  • Jewelers: 54
  • Leatherwrights: 128
  • Locksmiths: 49
  • Matchstick makers: 75
  • Musical Instrument Makers: 68
  • Painters, Structures and Fixtures: 63
  • Paper Workers: 67
  • Plasterers: 65
  • Pursemakers: 78
  • Roofers: 53
  • Ropemakers: 49
  • Rugmakers: 45
  • Saddlers: 92
  • Scabbardmakers: 112
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 46
  • Soap and Tallow Workers: 165
  • Tailors: 264
  • Tanners: 63
  • Upholsterers: 70
  • Watchmakers: 62
  • Weavers: 139
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 33
  • Beer-Sellers: 66
  • Booksellers: 75
  • Butchers: 128
  • Chandlers: 125
  • Chicken Butchers: 137
  • Entrepreneurs: 49
  • Fine Clothiers: 119
  • Fishmongers: 125
  • Florists: 28
  • Potion Sellers: 81
  • Resellers: 195
  • Spice Merchants: 64
  • Wine-sellers: 97
  • Wheelwright: 77
  • Woodsellers: 47

Service workers

  • Bakers: 305
  • Barbers: 199
  • Coachmen: 75
  • Cooks: 203
  • Doctors: 102
  • Gamekeepers: 78
  • Grooms: 44
  • Hairdressers: 152
  • Healers: 160
  • Housekeepers: 128
  • Housemaids: 287
  • House Stewards: 139
  • Inns: 47
  • Laundry maids: 87
  • Maidservants: 152
  • Nursery Maids: 90
  • Pastrycooks: 157
  • Restaurateur: 203
  • Tavern Keepers: 195

Specialized Laborer

  • Ashworkers: 68
  • Bleachers: 45
  • Chemical Workers: 28
  • Coal Heavers: 99
  • In-Town Couriers: 106
  • Long Haul Couriers: 116
  • Dockyard Workers: 108
  • Gas Workers: 23
  • Hay Merchants: 42
  • Leech Collectors: 127
  • Millers: 113
  • Miners: 104
  • Oilmen and Polishers: 73
  • Postmen: 113
  • Pure Finder: 63
  • Skinners: 135
  • Sugar Refiners: 28
  • Tosher: 77
  • Warehousemen: 174
  • Watercarriers: 107
  • Watermen, Bargemen, etc.: 143

Skilled Laborers

  • Accountants: 62
  • Alchemist: 73
  • Clerk: 101
  • Dentists: 49
  • Educators: 130
  • Engineers: 70
  • Gardeners: 52
  • Mages: 35
  • Plumbers: 49
  • Pharmacist: 54
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 45
  • Bankers: 65
  • Civil Clerks: 106
  • Civic Iudex: 52
  • Consultants: 31
  • Exorcist: 108
  • Fixers: 58
  • Kami Clerk: 89
  • Landlords: 96
  • Lawyers: 58
  • Legend Keepers: 85
  • Militia Officers: 305
  • Monks, Monastic: 157
  • Monks, Civic: 143
  • Historian, Oral: 111
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 119
  • Priests: 195
  • Rangers: 65
  • Rat Catchers: 72
  • Scholars: 74
  • Spiritualist: 85
  • Slayers: 27
  • Storytellers: 177
  • Military Officers: 148

Cottage Industries

  • Brewers: 143
  • Comfort Services: 174
  • Enchanters: 56
  • Herbalists: 53
  • Jaminators: 168
  • Needleworkers: 168
  • Potters: 85
  • Preserve Makers: 143
  • Quilters: 69
  • Seamsters: 287
  • Spinners: 148
  • Tinker: 53
  • Weaver: 113

Artists

  • Actors: 50
  • Architects: 19
  • Bards: 74
  • Costumers: 29
  • Dancers: 57
  • Drafters: 31
  • Engravers: 40
  • Fine Furniture Carpenters: 23
  • Glaziers: 54
  • Inlayers: 46
  • Musicians: 143
  • Painters, Art: 25
  • Playwrights: 52
  • Sculptors, Art: 42
  • Wood Carvers: 174
  • Writers: 163

Produce Industries

  • Butter Churners: 157
  • Canners: 139
  • Cheesmakers: 163
  • Ice Merchants: 21
  • Millers: 101
  • Picklers: 76
  • Smokers: 61
  • Stockmakers: 53
  • Tobacconists: 76
  • Tallowmakers: 108

18149 of Tmevifùgíhg Gíhm's population work within a Foundational Occupation.

29294 of Tmevifùgíhg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1467 (3%) are noncontributers.

Points of Interest

Tmevifùgíhg Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Tmevifùgíhg Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Bangeta Range, an iconic vista located neare Tmevifùgíhg Gíhm, proved to be volcanic when the range erupted. The eruption was isolated to the area around Tmevifùgíhg Gíhm, which was swallowed in ash, lava flows, and pyroclastic gasses. Tmevifùgíhg Gíhm lost 228 people, 386 livestock, and 43 buildings in the disaster. The event is forever remembered as the Day of Woe's Wrath.

History